A Brief Note on Project: Awakened

By way of RPS, I’ve been introduced to a Project: Awakened, which on the surface looks like one of my top five futuristic dream games. It’s a super-powered affair in which you create a character with any sort of power combo you want from the palette of abilities the developers create. You then go through what sounds like a semi-open world single-player campaign as your custom-tailored, super-powered badass.

The catch being that I don’t think it can possibly work. A single-player campaign that accommodates arbitrary power combinations in a balanced way while still allowing each combination to feel unique? Challenges with multiple paths that feel adequate for the staggering tactical possibilities this game brings to bear? It’s possible … but not with $500,000 via Kickstarter.


About Gwathdring

Lives for music. Longs for sturdy sails and a stiff sea-breeze. Devourers information. Loves curling up with a good book, a good video game, or photographs of Earth's fuzzier creatures. Is quickly becoming obsessed with board games. That'll do for now.

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