A Brief Note on Project: Awakened
By way of RPS, I’ve been introduced to a Project: Awakened, which on the surface looks like one of my top five futuristic dream games. It’s a super-powered affair in which you create a character with any sort of power combo you want from the palette of abilities the developers create. You then go through what sounds like a semi-open world single-player campaign as your custom-tailored, super-powered badass.
The catch being that I don’t think it can possibly work. A single-player campaign that accommodates arbitrary power combinations in a balanced way while still allowing each combination to feel unique? Challenges with multiple paths that feel adequate for the staggering tactical possibilities this game brings to bear? It’s possible … but not with $500,000 via Kickstarter.